The 0–3 passing scale
Serve receive decides what a team's offence can do before anyone has attacked, which is why so many coaches grade every pass. The most common scale runs from 3 down to 0, and it grades one thing: what the pass let the setter do.
| Grade | What it means |
|---|---|
| 3 | Perfect. The setter barely moves and can set anyone, including a quick to the middle. |
| 2 | Good. Playable, but the setter has to move for it. Usually two options, and often not the middle quick. |
| 1 | Poor. Only a high ball is possible, usually to the outside — and the other team knows where it's going. |
| 0 | Error. An ace, a shank that can't be played, or an overpass the other side gets to attack. |
Passing average
Passing average = (3 × threes + 2 × twos + 1 × ones) ÷ serves received
Zeros add nothing to the top line but still count underneath it. Ten 3s, eight 2s, five 1s and two 0s is 25 serves received: (30 + 16 + 5) ÷ 25 = 2.04.
Two other ways to read the same grades
- Positive pass % — threes and twos as a share of all serves received: how often the offence had real options. 18 of 25 above is 72%.
- Perfect pass % — threes alone: how often the middle was a genuine option. 10 of 25 is 40%.
What is a good passing average?
It moves with the serving you face — a 2.0 against tough jump serves can be a better night than 2.3 against easy floaters — but as a rough guide on the 0–3 scale:
| Average | Roughly |
|---|---|
| below 1.8 | The offence is mostly out of system; serve receive is the first thing to fix. |
| 1.8 – 2.0 | Workable. A common target for developing, school and club teams. |
| 2.0 – 2.2 | Good: the setter has options most of the time. |
| 2.2 – 2.4 | Strong at most levels. |
| above 2.4 | Elite serve receive. |
Grading consistently
- Grade the outcome, not the form. An ugly pass the setter can run a quick off is a 3; a textbook platform that sends the setter chasing is a 2 at best.
- Agree the lines with the coach, especially between 2 and 1, and keep them all season — an average only means something against itself.
- Aces are 0s for whoever should have passed them. Serve errors aren't receptions at all, so they stay out of the count.
- Some programs use 0–4. The idea is the same, but the averages don't compare directly — pick one scale and stick with it.
Why it matters: side-out by pass grade
The payoff of grading is being able to see what each grade is worth. Most teams side out far more often off a 3 than a 1 — and when they don't, the problem is in the attack, not the pass. See side-out percentage for how that's worked out.
Let the app do the counting
The pass-grade row sits under your thumb: tap 3, 2, 1 or 0 as the ball reaches the setter. The grade rides on the attack that follows, and the stats show passing average, positive pass % and side-out rate at every grade. After a 0 or a 2 the point asks what it was — a shank or an overpass, or where the 2 went — so each passer's 0s and 2s are split too.
No install, and your first 3 matches are free.
- Hitting percentage calculator — Attack efficiency: kills minus errors, over attempts, worked out as you type.
- Side-out percentage, explained — SO%, first-ball side-outs and break points — the numbers a set is decided on.
- 5-1 vs 6-2, and the six rotations — Where everyone starts in all six rotations, with charts, and when a 6-2 is worth it.
- Keeping stats as a team parent — What to track first, where to sit, and how to keep up when the rally gets quick.
- Printable volleyball stat sheet — A free one-page sheet for a whole match: serving, receive grades, attacks, blocks and digs.