Learn Passing grades
Serve receive

The 0–3 passing scale

Serve receive decides what a team's offence can do before anyone has attacked, which is why so many coaches grade every pass. The most common scale runs from 3 down to 0, and it grades one thing: what the pass let the setter do.

GradeWhat it means
3Perfect. The setter barely moves and can set anyone, including a quick to the middle.
2Good. Playable, but the setter has to move for it. Usually two options, and often not the middle quick.
1Poor. Only a high ball is possible, usually to the outside — and the other team knows where it's going.
0Error. An ace, a shank that can't be played, or an overpass the other side gets to attack.

Passing average

Passing average = (3 × threes + 2 × twos + 1 × ones) ÷ serves received

Zeros add nothing to the top line but still count underneath it. Ten 3s, eight 2s, five 1s and two 0s is 25 serves received: (30 + 16 + 5) ÷ 25 = 2.04.

Two other ways to read the same grades

What is a good passing average?

It moves with the serving you face — a 2.0 against tough jump serves can be a better night than 2.3 against easy floaters — but as a rough guide on the 0–3 scale:

AverageRoughly
below 1.8The offence is mostly out of system; serve receive is the first thing to fix.
1.8 – 2.0Workable. A common target for developing, school and club teams.
2.0 – 2.2Good: the setter has options most of the time.
2.2 – 2.4Strong at most levels.
above 2.4Elite serve receive.

Grading consistently

Why it matters: side-out by pass grade

The payoff of grading is being able to see what each grade is worth. Most teams side out far more often off a 3 than a 1 — and when they don't, the problem is in the attack, not the pass. See side-out percentage for how that's worked out.

Let the app do the counting

The pass-grade row sits under your thumb: tap 3, 2, 1 or 0 as the ball reaches the setter. The grade rides on the attack that follows, and the stats show passing average, positive pass % and side-out rate at every grade. After a 0 or a 2 the point asks what it was — a shank or an overpass, or where the 2 went — so each passer's 0s and 2s are split too.

No install, and your first 3 matches are free.

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