Learn Hitting percentage
Attacking

Hitting percentage calculator

Hitting percentage — also called attack efficiency — sums up an attacker in one number: kills minus errors, divided by total attempts. Put your numbers in and it is worked out as you type.

.229 Solid — clearly more points won than given away.

The formula

Hitting % = (Kills − Errors) ÷ Total attempts

It is written as a three-digit decimal — .250, said "two-fifty" — rather than a percentage, and it runs from −1.000 (every swing an error) to 1.000 (every swing a kill).

A worked example

12 kills and 4 errors from 35 attempts: (12 − 4) ÷ 35 = 8 ÷ 35 = .229. Swap two of those kills for errors and it drops to .114 — which is why coaches care about errors as much as kills.

What counts, and what doesn't

What is a good hitting percentage?

It depends on the level, the position and — most of all — the pass the hitter was given, so treat this as a rough guide and compare players against others at the same position:

Hitting %What it usually means
below .000More errors than kills: on average each swing is costing points.
.000 – .150Developing, or up against a big block: lots of swings kept in play.
.150 – .250Solid, especially for an outside hitter taking the difficult sets.
.250 – .350Very good at most levels.
above .350Excellent — most often a middle hitting quick sets off good passes.

Middles usually hit higher than outsides because they attack fewer, faster balls, almost all of them off good passes. The outside is who gets the high ball when the pass goes wrong, and those are the hardest to put away.

Split it by pass and by phase

One number hides where it came from. An attack straight off a good serve-receive pass (first ball) should kill far more often than a scramble in transition. If a hitter is .350 on first ball and −.050 in transition, the fix is in the transition game, not the hitter's arm.

Let the app do the counting

Tap the court where each attack was hit from. Kills and errors are tagged when the point ends, and efficiency is worked out per player, per zone, per rotation and split into first ball and transition — from the first point.

No install, and your first 3 matches are free.

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