Quick start

Tracking your first match

Ten minutes end to end, and nothing here has to be decided before the first serve — the lineup, who serves and even the team names can all be fixed while the match is running.

You need an account. Matches are saved to it rather than to the phone, which is what lets you start on a tablet and finish on a laptop — so the app opens on a sign-in screen (Continue with Google, or a code sent to your email) and stays there until it has one.

1 · Start the match

1

Name the two sides

Tap the home or away plate. Pick a saved team — which brings its roster with it — or type a one-off name at the foot of the list. Neither is required: a match with no names is perfectly trackable, and you can rename a side later. Under the card's title, League & division labels the match by competition if you want to tell matches apart later; it is optional too. A saved team can carry a division of its own — two squads from one club are told apart by it — and picking it fills the match's division in. Renaming a saved team renames it in the matches it has already played. The teams you used last are at the top of the list.

Saved teams live in Manage Teams, the people icon under the card. Type a roster as number, name, Enter, or Paste a list straight from a team sheet or spreadsheet, one player per line (7 Zoe Park OH). A team's ⋮ duplicates it for a new season or a second squad, and archives it when the season is over: an archived team keeps its matches but leaves the team list you pick from.

2

Tap Start Match

The app asks who serves first and never assumes: tap the team, and the ball lands on that side of the scoreboard. Don't know yet? Decide later parks the ball in the top corner, beside ↺. Tap it there when you know. If you log anything first, the app asks then, and logs your tap once you've answered. Picked the wrong side? The hamburger menu's Court ▸ Switch Serve fixes it, and can be undone like any other correction.

2 · Set the lineup

Each team's R# badge, on its half of the scoreboard, opens that team's whole setup: rotation, lineup and substitutions. There is no separate lineup screen. Until you've tapped one yourself, the app points them out at the start of each set.

You're asked as each set starts. Once you've said who serves, a card shows both sides as they'll start: the rotation and the six players. Tap a side to open its setup, or Done to start as shown. A saved team with saved lineups is already on court in the one it started with last time, and its lineups sit under its side of the card: tap one to swap the six. Later sets keep the lineup from the set before, but both sides go back to R1, so it's worth a look each time. A side you've already set up this set shows as ticked, and once both are — or, in the first set, you've already filled both lineups yourself — the card isn't shown at all.

No roster? You don't need one. Every picker ends in a number box and a name box, and either is enough. A jersey number is a whole identity — #7 stands in for a name everywhere a name would be shown, in the log, the stats and the exports — and a name typed beside it, or on its own, is the player's name. Typing a number or a name that is already on that side moves that player instead of minting a second one, and fills in a number or name they didn't have yet. To keep the players you typed in, the badge's panel has Save this team to Manage Teams: next time, pick the saved team and its players' stats collate with this match's.

Substitutions

Tap the slot the change happens in. The app asks which you mean, because they are genuinely different things: Sub on at 4–2 splits the set at the current score, while Fix the starter rewrites the whole set as if they had started. At 0–0 it opens on the starter, once the set is under way it opens on the sub — either is one tap away.

3 · Track the rally

The pass grades and rally actions sit in the strip at the foot of the screen, under your thumb, with the court above them and the two score panels at the top. The order is the order the rally happens in.

You don't have to track all of it at once. The Level pill beside League & division on the setup card, and Tracking level in the hamburger menu, pick one of four levels, each adding to the one before: 1 · Points, where you tap the side that won each rally and the court shows the rotation; 2 · Pass grades, which adds the grades and ACE and ERROR, and asks what a 0 or a 2 pass was; 3 · Ball Spread, which adds the court's taps and the rally actions; and 4 · Serve & pass, which adds Pass Tracking. A new account starts at 1. Move up when a level feels easy, mid-match too: a level changes what the screen asks for, never what a match already holds. After a match of 20 points or more at level 1 or 2, the app offers the next one, once for each. Lost on the court? Show me around, beside Tracking level in the hamburger menu, walks through the screen at the level you're on. The steps below are level 3, with level 4's extras along the way.
1

Grade the pass

The serve lands and you tap 3 · 2 · 1 · 0 on the strip at the bottom. This is optional — skip it and the strip turns straight into the rally actions. The grade you gave stays on the Pass Grade label for the rest of the rally, in its own colour; tap the label to go back and change it.

With Pass Tracking on (tracking level 4, Serve & pass), the court keeps its players, shading and numbers while the serve is received. Tap a column on the serving side for where the serve came from (the ball moves there), and a column on the receiving side for the passer. Each lane's passer is named on its back row, and the corner of a cell offers anyone else. Pick another passer and, once the point is in, Passing formation offers to make that the team's formation for the rotation from then on (OH1 passing left in rotation 1, say), or to leave it as it was.

2

Tap the cell the ball was attacked from

That logs an attack attempt against whoever is playing that position, in the right rotation, with the pass grade attached. One tap, no name picking. If someone else hit from there, the corner of the cell offers the rest of the row; once the point is in, Attacking formation offers to line the team up that way in that rotation from then on, or to leave it as it was.

Each attack in the rally is numbered on its cell — 1, 2, 3, in the order they happened — and a second from the same cell stacks on the first, so you can see what you have tapped at a glance. When the point is scored the numbers drop into the cell's FB and TR figures.

3

A free ball, a setter tip or a fault

Once the pass is graded or the first attack tapped, the strip turns into the rally actions — one button each. Tap it the moment it happens; which team it was is asked when the point is scored, so nothing has to be decided mid-rally:

Free Setter tip Fault

Free is a free ball given over; it is not an attack attempt. Setter tip is the setter putting it over on the second touch — an attack attempt, from wherever that team's setter is playing. Fault is a fault at the net, on the line or out of rotation: it ends the rally, so it asks whose fault at once and gives the point to the other side.

When you score the point, each Free and Setter tip you tapped comes up with the time you tapped it and both teams, each showing what it comes to if it was theirs — Kill, Error or In play. Tap the team for each and the point is logged; tap the × on one that didn't happen. Back to the rally scores nothing and keeps what you tapped. The ⓘ beside Actions says all this in the app.

4

Score the point

Tap the panel of the side that won the rally — with a Free or Setter tip tapped, you say whose first (step 3). If the last attack you logged lost the point, you're asked what happened: Blocked (stuffed by the other side's block) or Error (hit into the net, or out). Both count against the hitter: Error as an attack error, Blocked in the stats' own Blk column. Skip it and it stays a plain error.

If the serve decided it, tap S-Ace or S-Err instead — they sit to the right of the pass grades, ace on top, since an ace is the pass that never happened. With Pass Tracking on, tap where the serve came from and where it went first: the ace or error keeps both. A pass graded 0 that never came back over is an ace too: grade it 0, log nothing on the court, and tap the serving side's panel.

If you graded the pass 0 or 2, the point then asks what it was. A 0: Shank or Overpass. A 2: tap where it went on the whole court, drawn to scale and the way round the track screen has it, on the receiving team's half — Left (towards 4), 3m (the middle of the 3 m line) or Right (towards 2). Left and right are the passer's, facing the net, so on the half at the top of the screen they are the other way round. It comes after the Blocked-or-Error question when both are asked, from level 2 up. Skip leaves it a plain 0 or 2.

The Blocked-or-Error question and the pass question come after the point is already scored, so one undo still takes back the point and the answers together. Whose a Free or Setter tip was is asked before the point is logged, so one undo takes the point back to those taps, still waiting, and it is asked again.

4 · Fixing a mis-tap

5 · Ending a set, and the match

A set ends by itself when somebody wins it under the match format — best of five, three to win, 25 a set, 15 in the decider — and the result screen states it rather than jumping you to the next set. From there: start the next set (who serves is a rule, not a question, so the button names them), keep playing if the set isn't really over, undo the last point, or, once the match is won, Save & Finish.

In a decider the set-point badge shows Switch Ends at 8. End Match, in the hamburger menu, is the way out of a live match; it waits for the upload to land before it closes, so a finished match is never left stranded on the device.

6 · After the match

7 · Tracking from a video

If you can't keep stats while you coach, film the match and track it afterwards, at your own pace.

8 · Free, Pro and Pro Unlimited

A new account can track 3 matches with every tracking feature switched on. When you tap Start on a fourth, the app offers two plans, with payment handled by Stripe: Pro — unlimited matches, and up to 5 of your own questions a day in Ask, for A$12 a month or A$99 a year — and Pro Unlimited — everything in Pro with no limit on questions, for A$15 a month or A$124 a year. Prices include GST. In the Americas the app shows and charges US$8 a month or US$69 a year for Pro, and US$10 or US$86 for Pro Unlimited.

9 · Questions

Do I need wifi in the gym?

You need a connection to open the app and sign in. After that, a dropped connection doesn’t lose points: they’re kept on the device and sent when you’re back online.

Can I stat from the video instead of live?

Yes. Paste a YouTube link and track at your own pace; every serve, pass and attack becomes a clip in Match History. Unlisted videos work; private ones don’t.

What do I need to set up before the first serve?

Nothing. Who serves first can wait until the first point, the lineups can be filled in while the match runs, a jersey number is enough to be a player, and the teams can be named afterwards.

Which devices does it work on?

Any up-to-date browser on an iPhone, iPad, Android phone or tablet, Windows PC or Mac. Every match is saved to your account, so you can track on a phone and read the stats on a laptop.

Can two people track the same match?

Not at the same time. You can stop on one device and carry on from another: open the match in Match History and choose Resume match.

What happens after my 3 free matches?

You keep every match: open it, edit it, export it. Starting a new one takes Pro or Pro Unlimited, and if you cancel later you still keep everything.

Are my players’ names kept private?

Only your account can see your matches and rosters. Ask never sends the matches themselves — the calculation runs on your device, and a follow-up sends only the table on screen — and roster names become placeholders like “Player A” before anything leaves it. Team names, jersey numbers and positions are not masked. The privacy policy has the details.

Can I get my data out?

Yes. Export any match from its ⋮ menu in Match History, and your teams and rosters from Manage Teams.

Is there an app in the App Store or Google Play?

Not yet. Flotion VB runs in the browser on any phone, tablet or laptop, and you can add it to your home screen in the meantime.

Something else? Email info@flotionvb.com.

New to the numbers themselves? Learn explains hitting percentage, the 0–3 passing scale, side-out percentage and the six rotations, and has a printable stat sheet.